Hello everyone! This is the model of a Beretta M9 I made with some variations of textures. Please, any feedback or comment is really welcome, as well as any question! Greetings https://www.artstation.com/edumartinez
Hello, someone can help with normal map, I bake several times normal map and still cant fix this issue from what this waviness come from, i cant understand
Hello guys I'm Adriano. Freelancer Concept Artist and Character Design. My portfolio: https://www.instagram.com/adriawno/ Feel free to contact me: adriawnoart@gmail.com or on instagram
Hello, How do you bake textured 3D objetcs into a texture ? Howdo you call this process ? For example, I would like to texture the pipe and flatten it into the plane texture. This is what I'm speaking of :
Hello, I have been learning 3D for some time now. So, I created a prop recently (it's based upon Mikael Yusifov's concept art), but I need critiques to improve myself, especially for texturing. Please do not hesitate to be brutal :)
Hello, i'm a 2D concept artist looking for work, i specialize in an anime style, and dabble in environmental art. portfolio: artstation.com/mckaos email: hmckaynova@gmail.com
Hello and good day. Posting WIPs here and will continue to post some more along the way . Any feedback /comment/ advice is very much appreciated. Thanks and stay safe.
Hello! You can download hi poly model, substance painter scene, marmoset scene and psd file with final render for FREE (link on Artstation in description) http://www.instagram.com/concept.sculpt http://www.artstation.com/mitya