Hello, someone can help with normal map, I bake several times normal map and still cant fix this issue from what this waviness come from, i cant understand
Just bake it for lod02 with flat cylinder on the top and split sides/hard edges or just paint some gradient stripes manually , then extrude the profile for Lod01 and project vertex normals to be in same direction.
0r bake bevel (rounded edges) shader and mix it with current result if you want to keep that front looking cyinders
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