I'd try Noisemaker, honestly, but I've never really had an issue with a clothing piece above 3mil using alphas (That said I just looked over at my other screen and the cloth subtools average about 5-8mil points. So... If your computer can handle that just going higher is a decent solution). If it's small pixelation in…
I am trying to do a sort of grand comeback to Photoshop. Blowing dust off my sub I am still paying because of old habit. Chat GPT script writing + Photoshop event listener made it super capable again. Chat made me super helpful one click "crop from master file and export material channels from layercomps " script working…
I spent the beginning of the day screwing around with Mental Ray and various lighting methods. Then I made a couple new textures and... my brain dropped out the back of my head. I didn't know -what- to do. I knew there was plenty to be done but what should I have tackled next? Somewhere in all that I realized I had made an…
quick paintover highlighting areas needing improvement-- sorry, couldn't resist but in all seriousness, some tips that might help; 1. your brushes could use a little less fuzzy. turn up the hardness a bit--because sometimes, no matter how many strokes you put in, those soft brushes will kill detail. i'll get into making…
It's an interesting topic I think, not one that I've thought about before and I was wondering if any of you guys had done anything like this before. I'm talking about things like having different painted patterns with different paint jobs on characters or vehicles. Custom decals with variations etc. Examples would be lets…
So I finished the high poly and bake aaaages ago. The texture has gone through a couple of iterations. I'm doing my third try at it at the moment (along with a bunch of other things, I've told myself no subd work until texturing done) so I thought I would post it here and maybe get some input on the texturing. This began…
Hey there, I haven't pimped any of my stuff in awhile since I have been working like mad just to get it done in time for graduation, but now I think I need you guys! Hopefully I can start to be more active on here again now once school is done but if you can please give me some critique on my final project! This is the…
Me and my girlfriend just finished this project. She rigged it, and I modeled/textured it. You are free to use this model and rig for any non-commercial use as long as you credit us. The download is available here http://www.creativecrash.com/maya/downloads/character-rigs/c/wilhelm-the-giraffe Video of the rig in action…
OK back with improvements!!! changed the eye because it was bugging me and me been weird decided to stare at the mirror for half an hour :\ and have decided to change the noes area, Ive also made everything quads encase i decide to sculpt it but that's only if my computer can handle it :poly127: so I've also done the bicep…
The slide is confusing. The "simple UVs" you are talking about are related to the lowpoly tiling strips used as decals on the final ingame models. This probably has no relationship with the way detailing was done on the highpoly sculpts (using displacement, the direction of which is controlled by the UVs of each element of…