There were some questions which seem a bit biased or misinformed. Such as "do modern engines make level design easier or harder?" ... well, they have no effect on that, because you can still make a really simple level using modern tools. I think it's more appropriate to say that "more complex game designs" and "the high…
GCMP: What are you talking about man, he already stated that he has a highres model created. Telling him to create a lowpoly mesh and hten take it into zbrush to create another highpoly mesh.... Wah? Thats just confusing, he's already got step one done, create highpoly mesh. What you want to do is create a lowpoly mesh…
Sorry Daz, I wasn't targeting you specifically (or at all) with that comment. More the general mood of the thread being "The character art sucks, therefor this game sucks." That does very much irk me. In large part because a lot of people who are saying things in that vein are also the people who say things like "The Wii…
This is straight from the website (oh and if you've worked on a nex gen game, or have experience with unreal engine 3, your ahead of the game) : Character Animator TThe animator's main focus is the character's motion, staging and timing, for in-game as well as scripted sequences. All Character Animation Candidates must…
My first thought: it looks competent, but there's nothing there to make it stand out from the hordes of competent graduates competing for the very limited number of positions. Going through piece by piece: The table and the generic props look like they could be decent elements in a scene, but none of them are really…
Hi everyone! I hope someone out there may know how to solve this! I'm facing an issue while trying to bake a high poly to a low poly in Maya 2020.2. I tried to use the Transfer Maps and output a Normal Map, but everytime I bake the UVs seams and the edges become visible on the low poly - screenshot attached. Both my high…
Hello Polycount, I've wanted to get into FUI/HUD design for
the last few months or so but don't know where I should begin with learning. From the
research that I've been doing, it seems like a background in graphic design is
desirable, but since I have no background in design I'm not sure what to target
specifically. Like…
I'm trying to make a vector displacement map exported from Zbrush work in Unity3D using a tessellation shader. I have successfully managed to find what Flip-and-switch setting to use. However, it seems like Zbrush expects the targeted object to be subdivided using catmull clark operation rather than tessellation, because…
Hi, I’ve been working on this model for some time and I wanted to share the progress. I was going to leave it as an untextured sculpt but I thought it would be better to put some colors on. I created a less dense mesh to bake the normal maps. The model was made with 3ds Max and ZBrush and was textured in Substance Painter…
Hi everyone! :) So I finally managed to post here. I still consider me a beginner to environment art and I've been working on building my portfolio for about a year right now. A few things I feel are necessary to mention: - I'm constantly torn between showing how much things I made or only showing off the best. That being…