I find asking these kind of questions usually helps a lot and increase productivity while using the program. What are some things I should keep in my when first using Zbrush? Anything important to never forget? Any tips for specific tools or brushes?
I created a model in zbrush with scult ( no UV ) . I export to .OBJ file and import it into 3ds max . I making UVW in 3Ds max and re-import into zbrush . But I don't know how a model have UVs in zbrush . hope someone know it , show to me a video tutorial it . thanks alls
A project of mine I had worked on recently, I know how to use Zbrush at a moderate level; and I'm sorry my incessant (December) nagging and questioning gets on your nerves. See those chisel marks? that's what I want to achieve in Zbrush, sadly, many of the brushes I've tried can't/wont do this, some like H-polish get…
Hey guys, I'm currently working on a character with some semi hard surfaces and wanted to completely stick to Zbrush as a learning exercise (I know i could have done several things easier in max and then detail them later in Zbrush) However as this is my 2nd character I'm running into some of the same issues i had before…
I am in dire need of help. As you know, Windows 11 update is coming up and I desperately do not want to use it. So I've been testing Linux Mint (ubuntu) for the past weeks and I'm finally at the stage of testing windows .exe files to get my work done on Linux. The issue I'm running into is the Maxon App. Without logging…
Hey, welcome to the wonderful world of ZBrush..... Looks like your off to a good start. Just remember that your first few ZBrush models are gonna be experiments and learning opportunities, so play around with some of the features (brushes, alphas, stencils, projection master etc.) Maybe see how many polys your computer can…
I try to explain better what i'd like to do: I use an insert mesh brush in curve mode (stretch and weld mode active), let's say I draw the tracks for a tank. Since these mesh pieces are the same i want them to share uv space on the final uv map. What is the workflow to do that? Probably I can't do it in Zbrush, then maybe…
Do you guys use a specific brush for dirt when modelling tilling textures in ZBrush? Or do you prefer to use a base texture and displace from it? I'm trying to achieve something like this: https://dl.dropboxusercontent.com/u/1482056/zbrush_texture_a_001.jpg
Here's my process: - Select the Plane3D tool and drag it onto the canvas, activate Edit Mode - Click Make PolyMesh3D - Snap the plane to the front view and click tool>UV Map>Create>Uvp (planar map) - Subdivide several times with smooth off (tool>Geometry>Smt) - Sculpt the plane with wrap mode activated on the brush…