In search of a Unity Level Designer who is experienced with node based material editors like ShaderForge or the Unreal Material Editor. We are looking for someone who is comfortable working with light baking and very experienced working within the Unity Engine. Please send code samples and portfolio links to…
Moved your topic from Technical Talk to Unity, where you should get more eyeballs from those familiar with Unity. Have you tried looking at these solutions? https://duckduckgo.com/?q=unity+sss&ia=software
http://www.bb0x.com/tuts Exporting to unity is pretty simple. In my tutorial about it I talk more about setting maya and the fbx exporter up properly so you can use it as is in Unity. (unity scales fbx's down to 0.01 for some reason.)
Hey everyone. I'm importing a model into Unity that has a hopper at the top. However, with the normals facing outward the inner faces disappear when viewed in the Unity engine. Of course if I reverse the normals, the outside faces disappear. So how do I approach this? Do I need to extract the faces a bit to provide two…
ALL POSITIONS FILLED! It's been a long arduous journey, but we're finally at a point where we have all our bases covered and all our effort is now focused on Kickstarter preparations. We are still always interested in connecting with talented people, but we unfortunately just don't have the time right now to consider…
Lowe's Innovation Labs is looking to hire for Unity Developers that will lead and build a suite of VR/AR applications. The work done here is truly innovative and never done before within our industry. We need Innovative Unity Minds to help take our company to the next level. If interested please email your resume &…
Project information: Team name: Fractal Entertainment Project name: SideQuest Brief description: SideQuest is a next generation browser MORPG. The original concept came out of a variety of flash games (Mostly from Kongregate.com), the most heavy influence being Monster Slayers by Nerdook. You don't play as an entity of the…
@nbac Thanks! I used the same volumetric light and fog system that Unity used for the Adam Demo: https://github.com/Unity-Technologies/VolumetricLighting For the decals, I used a solution on the Unity store called Dynamic Decals. I'm not sure if we are allowed links to products but you can find it easily enough, it's very…
How will this work in conjunction with Unity hotkeys? Would you go to a modeling mode with it's own hotkeys? I'm just wondering how that would all work, if it would require the use of pressing on screen buttons for everything and whatnot. Since there are no videos really showing it in use it's hard to see how it could…