Hi friends, its my first post on polycount. Im present my 3d artwork, it is military walker in the scifi style. I will be happy for your feedback :) Software: Blender, MD5, KeyShot7, Photoshop. P.s: Background-promo art of Amarath Chronicles.
So this is second weapon i've created using 3ds max and substance painter and first time i'm posting my work on polycount. I still feel it's far from perfect, but it's huge improvement from the first one. Rendered im Marmoset Toolbag.
I've been hired as a production artist! It's a bit... a good bit different from my personal artistic style, but I'm getting paid to make things in 3D so no complaints here! I Comments and critique appreciated! Thanks Polycounter's! -Lucas Michel
Hello, nice to meet you, i'm in your team as 3d artist as well and i work on the project too, i started a thread on polycount: http://www.polycount.com/forum/showthread.php?t=108263 Looks pretty good so far, good luck :).
Honestly, the Polycount Wiki is a good place for this grand syllabus then. Or at least it has topics that you need to look at for 3D foundations in game art. As you work on projects or new terms comes up, run it through the wiki and see what connects and relates.
The work here is absolutely unreal. And pretty nice to find you guys on PolyCount, I think it's pretty cool to see you guys sharing the results with other 3D artists. Definitely inspiring, and good to see these HD monsters in the game! Good luck!
Polycount runners are really that irked about GA? Hey, I know it's called Dominance "War" but it's meant for everyone to come together as one and do something together, even if you're repping someone else. This is for the love of 3d. C'MON, THE LOVE GUYS! <3
And like this guys, I saw from polycount's competition thread. Its so beautiful and my liking. Considering I can do the art style, 3D modelling wise, should I model the ground, or just using flat with normal map?
Well finally after danidem Encouraged me to create a polycount thread I decided to do it! so here I am I don't post since the polycount contest and that was with another account. So let's start the sets I made. From morhpling when I barely knew what was a vertex or a polygon to razor, now that I don't have to search for…
Hey Polycount! Alright, so after a few random threads with various blender questions, it's time to start a proper Sketchbook and start contributing. I started 3d modeling and learning via the Polycount tutorials and other free resources in May of '13 (about 7 months ago). The dream is to work at Blizzard as a prop or…