Hi everyone! In this short workshop / tutorial series on alien head modeling, I would like to share my approach to the process of creating the female Kaminoan from Star Wars. https://youtu.be/ozH1pU5rze0 The male Kaminoan has already been completed. Check it out here: https://www.artstation.com/artwork/ZaDZgR Parts 1 and 2…
Hey guys, just started this head today. Going for a style between TF2 and Pixar's Incredibles. Hair and body coming soon but all the feedback you can give me is wanted.
Hey guys, haven't posted here for long time. recently i start practicing realistic style. so made this head study for practice. it's not based on real people photograph. i should but wanted to try something different. trying to get realism without basing it on any particular person. Please give Critiques and feedback,…
hello polycounters longtime lurker first time poster Can anyone point me to a good tutorial for unwarping a head in 3dsMax. Normaly i would use Maya but i need to do it in 3dsMax how can this be done ? thank you
here is my ut character i had a lot of problem doing the front so I'm reading to hear your comment and hints ^^ thanks in advance front armor full character back concept draw
Hello friends! Back again with another project. Working on a stylized head bust based on artwork created by Anzka Nguyen. Full art: https://www.artstation.com/artwork/w8A0V6 Bust I'm focusing on: Completed Sculpt:
im making this character head, inspired by ultron and the ink demon from bendy and the dark revival, i wanted his mouth to close, but it would look wierd so i always kept it open, but i dont like it now and amstuck with the same style, do yuo guys have any advise? the second image is the ink demon
Long time since my last post. Well, i felt like trying some organic subdivision modeling. Started a scratch head, here it is so far. Maybe this will become a character. ...I am *so* not looking foward to tackling those ears...:poly122:
I’ve took my base mesh a little bit further and made an écorché for it plus finishing the head in all detail(micro skin details, textures, marmoset presentation). Available for purchase at https://gumroad.com/l/yXNFU
Well, more of a face than a head. The curly mangled hair didn't come out too hot either. Anyone know of any good ways to make curly hair that could be used effectively in a game engine?