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My first High-poly Head

polycounter lvl 12
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Zephir62 polycounter lvl 12

comp2-1.jpg

Well, more of a face than a head. The curly mangled hair didn't come out too hot either. Anyone know of any good ways to make curly hair that could be used effectively in a game engine?

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  • Jarrod1937
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    Jarrod1937 polycounter lvl 15
    you might want to change the face texture a bit, for us who are long users of 3d.sk that face looks very familiar.
    as far as critiques, that model seems to be wasting a huge amount of polys. if you have that many don't be afriad to use them to do the tiny details, as it is now it looks ok in the side and front view but still flat looking. that and your hair needs work, but i see you already realise that.
  • Rhinokey
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    Rhinokey polycounter lvl 18
    ya i recongnized that bums face instantly. besides that and the eyes being to white, it looks pretty good
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