Hello, looking for some more contract work doing PBR environments and props http://coffeeoutlaw.artstation.com/ message me if interested. pay rates negotiable
Hi guys, Here is a small WIP environment work, based on a photo I found on AbandonedPorn.com. I wanted to make a small piece, with a focus on textures and lighting, and trying to keep dynamism of composition. Last Update : Plaster Tut p.3!
Alright, here we go guys. Hopefully I didn't get too image happy. :) Forgive poor image compression on most the image. I opted for quicker loading over quality. Except for this first one. This particular set of props was meant to be a quick and versatile. Borderlands (and their level designers) are notorious for re…
Hi everyone! I've recently finished working on my first (small) environment project, and i wanted to get feedback on it. I wanted to create a contrast between lots of foliage and old machines/objects, and was at the beginning inspired by The Last of Us because i really like the destroyed and abandoned look. I would really…
Greetings- just finished my 5th module in the Guildhall at SMU, and as part of the class requirements I have to post my work for a public critique. My assignment was to design a character and his home environment to fit seamlessly into an existing video game franchise. I chose the Portal universe and created Hector, an…
Hey guys, I am getting close to finish a environment I've been working on my free time in order to improve (and prove to myself) some of my game environment skills. I am pretty close from finishing, just missing the coffee shop on the alleyway, model a couple of props for some extra set dressing, clean up some textures and…
Well done,you are a sniper when it comes to color picking,I always end up with desaturated or different colors and need to use photoshop tricks to salvage my stuff,so I'm kind of jealous... :poly136: How long did this took ? :)
curious about feedback: (quicktimes are about 7mb each) Never took the Digital Extremes art test, but that's the fire hydrant based upon what others posted here awhile ago (and my own texture interpretation, since I never saw the resource material either)... These are DX9 realtime captures from XSI (thanks to cryrid's…
Also consider that env work is not just about doing props or texturing buildings then stacking that together. Good enviro work relies on a lot of very smart things to do right (creative tiling, mesh modularity, texture blending, normals editing) that are rarely taken in consideration when doing char work. Char work is sexy…
Hi guys. So I finished it and presented the short showcase video, which I link down below. I would really appreciate your thoughts on it. At the end I ended up creating two different lighting setup and I took your advise @d1ver and made my god rays/moonbeam a bit more prominent with a strong light source from the rose…