I'll be make tons of props in this thread.Here are the first one.I really need Comments and Critiques. Yeah I know It's uninteresting but more to come!
Hi everyone, We're the Lucid Realm Team, an indie studio of 3D Game Art Production and we are currently seeking a partner for our 3D project. This is a project in which we build 3D Models from provided 2D Concept for a mobile game. Here are some general descriptions for your information:· Style: stylized, isometric,…
Hello.! I'm looking for Freelance work. My specialty is hard surface for weapon , vehicle and props. Portfolio: http://inthecave.maru.net Email: zeorous@naver.com
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…
Hello there... made this prop for a mod I'm working on, but I don't like the texture at all. Anyone has suggestions or ideas? No normals/bumps/specular support, only vertex colors in this game I'm open to constructive critics :) And here is the texture
Here's my first prop going towards a scifi environment (hopefully) I have in my head. Picked up Marmoset Toolbag last night. I don't think I know what I'm doing with it... Crits appreciated!
Hello there! I am both a concept artist and 3D asset artist that has worked in the video game industry for 3 years now. I am looking for remote work, or remote freelance full time. I also am looking for a full time job somewhere in Ontario. I have done 2D and 3D concept work along with 3D pipeline assistance for unity and…
Hello there! So I made this prop for fun/practice and I would love some feedback on it. It is weighing in at 958 polys and the usual diffuse, spec, and normal. I'm also trying to speed up my work speed, so is two days(in free time) a normal amount of time to spend on it? Pics! Wire! Thanks for looking!
Hey guys, I'm just wraping up with this prop for a scene im working on, any thoughts on what i can improve with my textures? Any feedback is appreciated :D
Hello.! I'm looking for Freelance work. My specialty is hard surface for weapon , vehicle and props. Portfolio: http://inthecave.maru.net Email: zeorous@naver.com Thanks,