I think you need to work on the silhouette. Those planks look really really thin. The base also doesn't seem long/wide enough to grant stability to the barrier. I also think this barrier would need some diagonal bars to hold it all together in real life. Imagine this structure getting hit by a strong wind gust? I don't think it would resist that. Did you use any refs for this?
Looks quite good, a lot of your edges are too sharp for your lowpoly to pick it up though, especially on those bolts. Would you mind showing a wire frame of it undivided?
You should really listen to them; half the tris and texture map size? You should really put that into practice. And ditch those cylinders that look like rivets or whatever, do them with normals...
You should really listen to them; half the tris and texture map size? You should really put that into practice. And ditch those cylinders that look like rivets or whatever, do them with normals...
Yeah I made those tweaks you mentioned.I think no need to put final version,then I jumped to another model as you can see up there^.
look great , but you have to work more on your texture and put more color like those bolt give them another color will look great . and more details on your normal . and some scratch
Yo, looks good. My only problems would be that yellow is not my favourite colour but seriously that the material properties make it look like plastic.
the paint also doesn't seem to be all that chipped considering the amount of rust on the thing...
if this thing is being painted regularly, it wouldn't rust that way...
also, if it were going to rust, it would do it on the corners first, where the paint would most likely be chipped first... corners of objects get beat to hell most of the time... keep that in mind when doing your texture painting and you'll see amazing improvement in your texture work...
good job on the fire hydrant though, just a bit more work and it'll be shippable.
Replies
Though the lights are noticibly low poly yet you have screws/nuts modeled?
Light pieces took the %75 of the polycount.It's a 12 sided cylinder.Do you say a value lower then 16 is unacceptable?
Need more crits.Especially texturing-wise,please.
Need critiques about the prop above(I know It's too boring).Or am I reached the perfection?
its the same silhuette, but it uses less triangles than yours.
@minotaur0 Yeah i have a referance.
http://blogs.independent.co.uk/wp-content/uploads/2011/03/road_block.jpg
It's also looks thin and It seems they're used some sandbags to stabilize that.I can model some sandbags,maybe.
Yeah It seems I can put a few more metal support for the stornger appearance since I have saved lots of tri's from the light pieces,thanks to linkov.
I know there's more important problems about the shape that you guys mentioned but I'm still curious what do you guys think about the texturing?
To be honest I like your textures
Everything I was going to say has been said.. But you said they use sandbags to stabilize it. So as an extra touch why not model them sandbags?
metal should be shinier than the painted wood... more contrast between the orange and white paint spec...
I like to make grime reflect almost no light... adds a nice texture to the spec... but that's just me.
Cheers
lol
I'm calling It done,what do you think?
I don't think the stripes should have any depth in the normal map either.
FIRE HYDRANT
I just modeled hi-poly yet.I gonna bake and texture this.But I'd like to know if there's any problems.Thanks
You should really listen to them; half the tris and texture map size? You should really put that into practice. And ditch those cylinders that look like rivets or whatever, do them with normals...
Yeah I made those tweaks you mentioned.I think no need to put final version,then I jumped to another model as you can see up there^.
There's definitely a need to put it in the final version
the paint also doesn't seem to be all that chipped considering the amount of rust on the thing...
if this thing is being painted regularly, it wouldn't rust that way...
also, if it were going to rust, it would do it on the corners first, where the paint would most likely be chipped first... corners of objects get beat to hell most of the time... keep that in mind when doing your texture painting and you'll see amazing improvement in your texture work...
good job on the fire hydrant though, just a bit more work and it'll be shippable.