Thanks a lot for your message, I found your perspective really interesting and it actually resonates a lot with my own thoughts. I didn’t mention it in my original post since I was mainly asking for portfolio feedback, but on the side of my current 3D work, I’m also building an indie game project with a friend I met…
Hello everyone, Mostly for educational purposes I'm trying to create a simple rotate tool UI window. But I feel I'm stuck on the Mel syntax and various things I tried just don't work. -I'm using a switch case statement, but I'm wondering if I can omit this by directly inserting the axis into the rotate mel command…
Hi there! I recently changed studio and forgot to copy a script for shell selection in maya! (similar to "5" element selection in 3ds max) I had a quick .mel to assign that to a hotkey, but not now. If anyone use a hotkey script for this and can help me, that'll be great. cheers -Manu
Yeah, I think I've reached the end of my usefulness here. I tend to avoid MEL like the plague, and I don't have a copy of Maya at home, so I wouldn't be able to tinker with this. The only thing that I can offer is you should be using something like an else if or elif (not sure what the syntax is in MEL) to make sure that…
Hi guys, so I'm looking to create a script that exports my selection as .fbx with some specific options, I've searched the help and I can't figure out how to set these options specifically. Basically I want to export the .fbx with these options turned off even if the user has turned them on in the GUI so I'm looking for a…
when you select an object, the attribute editor allows you to see all the shaders assigned to it in different tabs, what I would like to do is have a script that essentially does a "select objects with materials" hypershader command on the currently active tab of the attribute editor without opening the hypershader (which…
Hi @claydough, since you have been programming 1999, may I ask if you have ever programmed in a language with proper OOP/FP? It's cool you can figure out many ways to workaround MEL's limit, but they are workarounds: - Write it to a file (IO) - Make it a preference (intended for cross-session data sharing) - Store in a…
Hey guys, I'm trying to give a name to each bend being created by a MEL script so it doesn't cause trouble with other bends in the scene. The script below basically takes a bandaid (the bandaid part and the two tabs on either side you pull off) and applies four bends to it so you can peel them away realistically. I've done…
Pose wise, I'd throw in a suggestion of rotating the hips, and putting more weight on one leg. Maybe straightening the front leg and using the back leg for balance, and rotating the front foot to be on its side.
ZBrush Sculpt Progress This is the base mesh with the body at sub division 6. The initial muscle details were built up using the clay build up brush and smooth tools, at sub division 3. Some areas have also been tweaked using the move and move elastic tools to form a more suitable shape. On this version detail is just…