Hi! I have spent a ridiculous amount of time tweaking textures in maya, for modular pieces of wall, to make them tile using the place2Dtexture node options as illustrated in picture 1(this took so long i am sick of this f***ing project because of it), so all looked well in maya (picture 2). I then exported to unreal engine…
The lowpoly mesh and the external cage must use the same topology. Having an equal number of verts, edges, etc... is good but the face indices must match too. That error dialog appear when the external cage's indices dont not match with the lowpoly's ones. Do this test, pls: edit the external cage .OBJ with a text editor…
My dad used to be into photography like 20 years ago, and he brought his lenses from Ukraine. Left to right, soviet Zenith Tair-11A 135 mm f/2.8 soviet Arsenal (I think) Granit-11N 80-200 mm f/4.6 DDR Carl Zeiss Jena Flektogon 20mm f/2.8 all manual (obv) but it's still kinda fun to use them. Haven't really taken anything…
Not heard of "Quale 4" But definately Quake 4! //q4base/texture/path //doom3/base/texture/path Those go in the *BITMAP reference of the ASE for whichever game you're editing for. You need to make sure that you export the ASE with vertex painting included if you're doing texture blending and then set up the material file…
Hey guys, how are you doing? So... I never worked in a project that was developed to the end and honestly I feel kind of lost when I think about ways to be a better artist. I do work hard and been trying to get into the industry for the past years with no success but a lot of volunteer work. I have another job and draw in…
^That is why rating system and inputs matter or you get these.^ I once saw "packs", as a means to "edit", said packs "if allowed", and make these things your own for the TITLES they are added to, not to re-sell.. in a pack way.... Is that not a thing that happens? Even if its a new texture at the very least re-texture the…
That doesn't mean reference doesn't exist or that the human proportions that are in there couldn't use some reference. http://www.google.com/images?um=1&hl=en&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&biw=1680&bih=841&tbs=isch%3A1&sa=1&q=orc&aq=f&aqi=g10&aql=&oq=…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
Hey all, I've been modelling, texturing and learning how to render in V-ray with Blender. I decided to make a surrealist environment, inspired by Le Simulatuer by Dora Maar with its gravity-defying visuals. Le Simulatuer: I'm looking for feedback of all kind, primarily with composition, texturing and lighting. But I'm open…
Trying to get into sculpting as I try and get this head to look like Ryu's from Street Fighter: http://pre07.deviantart.net/dcfe/th/pre/f/2015/293/7/f/ryu_fury_by_artgerm-d9dtuq4.jpg http://central.tgn.tv/wp-content/uploads/2016/05/ryu-3rd.jpg http://streetfighter.com/wp-content/uploads/2015/06/portrait-ryu.jpg Right now…