Hi guys I'm working on a free script where it contains a lot of nut bolts but I'm having a problem while assigning the command to the button. Actually when I click on this button it should create that nut bolt (as you can see in the screen shot) right now it's not doing anything. Check the command also. { // create a…
Hi everyone, I m looking at different techniques to be able to create lines and surfaces following terrains.Please take a quick look at the video I created using Google Earth, the idea is to be able to do exactly the same thing.https://vimeo.com/346339209 Select between 2 buttons to create lines or surface, "unlimited…
I am creating a warehouse enviornment using MAX and UDK. I was always told to preserve my poly count when creating enviornments for games and want to know what is the standard for creating things like bolts and screws, as my enviornment has alot of them. Do I use decals? Do I just model the basic shape of the screw onto…
3D modeling is just a hobby for me since it is unrelated with my job. Till now I was just modeling nature environments in Mudbox + World Machine to Vue. After watching the masters here :D , I decided to try to create a game ready asset and learn more things while trying to reach the finish line. The things I hope to learn…
Just a random question which i'm curious about. For all the professional artists here. In a game company/mod team, when you're creating a new model. Do you create a high poly first and then edit it to a low poly to which you bake the high poly on. Or do you reverse the process and create a low poly and then build on it…
Is there an MCG for 3DSMAX that creates an array of objects? I want to use the new path deform modifier of 3dsmax 2018.2 together with an array MCG modifier and the welder modifier to create a modifiable spline array. * – Create a one-dimensional array of objects (repeat objects) Preferably spacing automatically by the…
I'm trying to create a "laser wall" in Unity that's similar to the reference image below. I'm thinking about modeling a plane that has the desired shape, creating an emissive texture for the laser effect, putting a material with Particles / Additive Shader, then using a script to animate the intensity and noise to make it…
Hi i'm a junior Texture Artist and I need feedback for my works. For more material: https://www.artstation.com/andrebray Chainmail Material Here is a chainmail material created with Substance Designer. For more detail: https://www.artstation.com/artwork/8Yk5x Brick Material with variation Here is a brick material created…
For so long now, I've always thought that the traditional workflow for creating assets was you make the model first, unwrap it, then create the texture. Though, upon coming to this forum and reading numerous threads it almost seems like the complete opposite holds true here. You make the textures first, especially tiling…
Hey Everyone, i'm in the process of creating a portfolio / website and i was hoping i could gather some feedback on what i have achieved in personal projects and group modules during my years studying Computer Games Design. My YouTube site can be found here: http://www.youtube.com/user/RennFarnell?feature=mhee I'm planning…