All problems with HQR & VP 2.0 have been fixed in the latest driver release (v266.58), be sure to check it out if you've been experiencing problems! http://www.nvidia.com/object/win7-winvista-64bit-266.58-whql-driver.html Above link is only for people running Win7/Vista 64bit. If you need support for a different OS version…
Hi everyone, I would like to get a honest critique of my portfolio. I was hoping for some feedback on the work itself and some ideas about how I could make my website design better. Thanks in advance. www.bradacree.com
Dear Polycount Community, I am unable to post threads on the 'Showcase' forum for some reason so I am here to show the amazing work one of my friends has created alone. He modeled, textured, animated, designed and created the particle effects all on his own. So here it is: [ame="…
Hey guys, so I've been having some weird issues working in CE3 today. I just started to bring in some basic terrain textures to get some stand-in textures on the terrain. I have been adjusting some of the values in my terrain materials and then all of the sudden it does the following to all of my objects: I notice that it…
There are few things that stick out to me. * I'd break apart your mesh into several pieces. Maybe try breaking apart per room, or try looking at the unreal example meshes in the architecture section, they break it up into solid wall or floor pieces. Either way has it's pros and cons, but in my opinion either way would be…
I've been asked by my college if I'd contribute to a book list for students in their final year - Basically reference works to prepare them for industry. Of course resources like the Polycount Wiki will feature in my recommendations but I'm wondering - at a personal level - is there a book that you found invaluable on…
Hello I'm 17, my dream is to work in the Game industry and I'm very motivated to achieve my goals. I have been studying in a Traditional Art school along with a normal school and I'm about to get my degree this year. This school has very traditional and academic, you may say very 'old-school'-ish ways of teaching. For 10…