I've been asked by my college if I'd contribute to a book list for students in their final year - Basically reference works to prepare them for industry.
Of course resources like the
Polycount Wiki will feature in my recommendations but I'm wondering - at a personal level - is there a book that you found invaluable on preparing for a job in CG industry, be-it games, animation, VFX?
Replies
The Meditations of Marcus Aurelius