I know "polycount isn't your blog" so I'll try to keep this short and impersonal, hoping some of it can helpful for artists a similar situations. But I feel its important to my situation to explain where I am in life. I've been doing 3d since Highschool, flash games before that in middle school, and I was always into the…
Hi guys! My name is Ricardo and i´m from Brazil. I will post a environment and development produced by me, called "Tech Undercity 2", to studying 3D and Level design. I used UDK about 2 years, and it is a great engine. With this work i intend to learn more things of UDK. I hope to use the directx11 but i don't know if my…
Hi guys, I guess I’m the usual story you hear for first time posters - I’m a bit of a lurker. I've been on and off of Polycount for a while now. I like to look at other people's portfolio work for motivation and I also like to read through the critique that people get on their W.I.P.'s for any advice that might relate to…
Hello Polycount! We are a small dev collective called Eleventh Hour Games. We are currently developing a top-down APRG
using the Unity engine. Most of the team
is pulling from heavy influences such as the Diablo franchise, Path of Exile,
and the kicker, Chrono Trigger. Revolving around time travel, our team needs someone…
Hi. This is a method I came up with and originally shared on chamferzone, but since I can't see any evidence on someone using it before me I feel I'd share it to a wider audience. The concept is that when you're creating a highpoly to be baked later onto your lowpoly, if you use floaters they'll often get distortion…
Greetings be to thee fellow artists of Polycount! I am a junior 3D Environment Artist living in the magical kingdom of Los Angeles seeking some wisdom regarding alternative career opportunities to help get my foot in the door. I moved here about a year ago and began the career hunt last January, which to this point, has…
Hi, I have been looking at polycount for some time though I haven't posted before, my name is Glen Fernandez and I'm an illustrator and comic book artist, though my hobby has been about working on 3D assets and personal video games. I have been creating some assets and scenes for a remake of Shadow of the Comet but I was…
Hi polycounters! =) I'm a junior level artist, currently working at Ubisoft Paris.My contract is ending in a few months so i'm starting to think about my possible next career move. I've been in the industry for 2 years now. I spent my first year in a studio working on an augmented reality game. I was doing mainly generic…
Hello polycount! This is my fan art for the indie game Master Spy. It was intended from the beginning to be viewed online at sketchfab so please check it out here. (Embedding isn't working) I also have a process album showing how I went about making it which can be viewed here. I made it because I stumbled upon the game…
Hey everyone It's been a bit since I posted my NOD Soldier (Thank you all again for all the critique that was offered!). As some of you may have seen already, I started a modification for Battlefield 2142 based on Tiberian Sun (which has now actually moved to Crysis) and we already have a small team developing. Tiberian…