hey there guys! i decided on starting on a new side project, alongside another more major project. by that i basically mean that this project is less important than the other one i'll post up when there's more to show. now this particular project is my first time on clay, and i really want to push myself, cuz i've always…
So this is my 3rd year environmental model assignment made mainly in maya, and i'm digging the look of it so far, i handed in Image 1 and got a 90 percent on it which i think is a straight joke since i'm in my final year of school, and seeing some of the projects students are creating blows my stuff out of the water, i…
Brief description: I am a 23 year old PhD student from the UK who is currently making a space combat game in my spare time along the same lines as I-War 2 and X-Wing vs TIE fighter. I love space combat games and I feel that support for the genre has dropped off recently, so I wanted to make something with updated graphics…
Hello, I am looking for 3d artist to get the following created for me: A hamster Polycount - Anything between 3000-8000 polies, where 8000 is the upper limit. Detail - It should have well defined ears, eyes, snout and paws. ( The hamster is going to be used at a larger scale than a real-life hamster and therefore detail on…
Hey there, I'm sure you guys are sick and tired of these things, but the fact of the matter is I don't even know where to begin with modeling, I tried Milkshape and couldn't even figure out how to start a new file. It's just infinitely more complex than mapping for a nine-year-old game that uses a horribly obsolete engine.…
Hello professionals at polycount forums. I am working on some games to build up my portfolio. I am no good at 3D Modeling or Animating so I purchased an asset off of unity asset store and tried using it in this asset: https://www.assetstore.unity3d.com/en/#!/content/15552 Also this is the character pack I bought:…
@Joao: I've been re-reading (I had already done so but I had obviously forgotten key aspects) the sticky tech talk threads where all this has been discussed before and I must say I, taking a step back and looking at my model, that I have probably added a few more polygons where I shouldnt have. I realised aswell that when…
The texture was created first in max and applied in zbrush so you would uv your model place make textures for each area you want ie: you make the multi object material for your model so for the house. I have one black and white tile for roof one for walls and one for the corners. when I have all the maps I render to…
Just a thought Kanga, have you used the Zmodeler Brush (or is that what you are referring to as the model brush) to flip the individual polys? I'm not in front of my comp at the mo, but could you flip the entire model intially to view the flipped polys, and then use the Zmodeler Brush to flip the single polys and then flip…