Hi Everyone, It's really great to join Polycount. My name is Ted Morente, and I've been a professional 3D artist for Two and a Half years. I'm currently looking for a job as a 3D artist, primarily on Characters or Props. The companies that I've currently worked for were Treyarch/Activision, and Collision Studios. I'm…
Hello! I'm quite new and I have the feeling I'm making a stupid mistake... I'm creating my own textures in Substance Designer, then I apply that texture in Substance Painter to put it onto a 3D model in Unity. When creating the texture the normal map looks fine, as you can see on the picture below. I also make sure to set…
Ironbelly is expanding again and we are looking for passionate and experienced 3D modelers and texture artists who have experience creating assets for Unity and/or Unreal. We are a very well managed, established team with a great and long standing reputation in the indie dev community. As such our clientelle is strictly…
Hi everyone! I am having a some trouble cause i cannot figure this one thing out.. If i had to create this scene (random image i found on googe images): http://i.neoseeker.com/ca/crysis_conceptart_XqmbW.jpg as a low poly game scene, but was limited to the number of texture maps.. how would i texture the terrain? I always…
I'm creating this thread on behalf of my team at Electric Mammoth Studios. Electric Mammoth Studios is looking for a talented, passionate animator to create a 30-35 second animation that will be used as our game trailer and also as the opening 'cinematic' for our game. The art style of the game is colourful, cartoony and…
@ john_warner hey man. thanks a lot.. great comments.. i have a plan to touch up my diffuse for now.. and forget the brodened details..from here on out i think i'll just work with my diffuse.. work on making the details precise.. the color shifts, values, the thumb print, etc.. and take my time with that until it's…
I agree with everyone else here, that you should choose a specialty path and really hit it hard to show your greatest strengths. Getting into other areas isn't bad though either, as it will show you know the whole pipeline, but sometimes not the best to put on your portfolio for what position your really going for. That's…
Heya, I'm trying my best here to texture a rock to the best of my ability. And at this point for me, it all starts with creating a good base texture. However, I have trouble determining a good normal map and other maps created from NDO. And I'm trying to create a texture quality that of Quixel's default Base Materials…
Hey everyone! This is the first time posting anything ive created, generally im still learning through what I create as im trying to get a head start on learning 3ds max and the features and functions on game asset creation mainly characters and props before i get into uni. Im hoping to improve through feedback and…
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