A 3-minute Western short project looking for hi-quality CGI character modellers (3 human characters with 1 outfit each, will need to be built for mocap and cloth simulation) Environment (buildings and environmental elements) and hi-quality props with full PBR materials. All elements will be used in Unreal Engine, for…
Thanx 4 th wireframe. Keep your polygons as square as possible. Rectangular polys (long thin) don't behave well. Wherever possible don't intersect polys. It looks like you have alot of interpenetration going on. You should carve out all your internal polygons to avoid polyfighting problems and lower your model's polycount…
model Hi, this is my first submission here. Sculpted in zbrush. Handpainted with polypaint. Retopod with Retopoflow. skinned and rigged with Mixamo. posed in blender. Tail + couple of tweaks in blender (scifi panel base material from blenderkit artist: Jan Hecl)
Just completed a 4 part series to learning Maya Series 1: Modelling https://www.youtube.com/watch?v=pCDylbnQDiM&list=PL9yVNhhnIephh4n8xHI4fRTTEKqULbQ0I
That makes sense! But that makes me also wonder why the ID techs decided to go for an 'alternate' (lets call it this way) nmap read/generation by default, while the 'classic' nmaps we see generated everywhere else work quite well already? Or maybe the cmd line I used was not the actual one used by ID, don't know, I just…
As the title says, after tackling my first tutorial ever on blender over a donut and a mug (I know, classic. ) I decided to just go at creating my first character for an idea I've had for quite some time now. I should probably go back to the tutorials but i always feel i learn better from just watching and tinkering, so i…
Here is my Gundam Model that I made for fun. Their is a ton more that I want to do to it however time is my biggest problem. I am still learning how to get a nice image from Renderman. Any comments welcome.