It's been a log time since my last post on Polycount... so here we go again!!! This is a 3D real time helmet I made trying to improve my hard surface skills and find new ways to texture in Substance Painter. I've used the awesome concept from Soufiane Idrassi as a reference. Love the mix between the curves and lines in the…
What Are You Working On? acapulco adam Alex8700 AlexCatMasterSupreme alifarsangi Benkeeling BhushanArekar bramnicaise C86G ChristianPeck cmc444 Elmo Erik Rading Fred2303 givemeapiggy Guybrush HecM HeV HowardDay i know karate Isaiah Sherman Jonas Ronnegard kanga Kyle KR leleuxart MadGunslinger mafubash Massa Mik2121…
Hey guys. I haven't been active for a long LONG time. Couldn't seem to log-in so I registered again. I posted some work a year back(has it been that long?), Gothgirl for CBP2, UT2K4. Its been so long since then and I'd like to show you guys what I've been up to. Mainly hipoly work for my demoreel which you can download…
Hi Guys So I've been getting my hands dirty with Unreal 4 in my spare time. ...It's so out my comfort zone now after years of doing stylised, low poly and hand painted art for my professional work but I didn't want to fall behind; It's far from perfect but I've learnt a lot so far and that's what is important :) Logged…
Hello! I've been working on a terrarium-like project to develop my organic sculpting and texturing skills, starting with a log and some rocks, I'll be expanding to some desert/mediterranean-ish plants, succulents, as well as a Art-Deco-ish enclosure. The context for this is some sort of large display of the flora of a…
Hi Everyone. :) Im trying to model a more sci-fi futuristic base, basically a base that manufactures mech's called Zaku's (from the Gundam series). Currently i am building the base, along side the mech itself. ill just be posting progressions in this thread, sorta like my log on how to tackle any challenges i come across…
Hey guys, sort of a random thread, but I started wondering about this: how much adminstration/paperwork do you generally have to do at your industry job? I'd be curious to see how much this differs between regular and more senior positions. I'm asking because at my current job (teaching) this is quite a lot and it's pretty…
Here is my first attempt at doing some low poly modeling. My goal was to keep this model under 2,000 polys, but that will likey fail when I bring it into mudbox later to add details. I still need to make the hands feet, neck, and head. Took me approximately 3 hours in 3dsMax to do this. I also want to point out that I had…
Are you working on a team? Are you using version control? Bug hunt from memory is the worst type of bug hunt that you can do. You should leverage version controls history log. You can start by going back commits until the problem is not there, and then go through commits onward from there. If a quick skim doesnt show you…
What kind of excuse is that!? That is the whole point of a union. They exist make it so it's harder for them to fire you in addition to exploiting you. You have every reason to establish them but you are refusing to. This is like that episode of the Boondocks where the little girl worked herself to death selling lemonade…