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[UE4] Subway Waiting Room Scene

polycounter lvl 7
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ladyknowles polycounter lvl 7
Hi Guys

So I've been getting my hands dirty with Unreal 4 in my spare time. ...It's so out my comfort zone now after years of doing stylised, low poly and hand painted art for my professional work but I didn't want to fall behind;  It's far from perfect but I've learnt a lot so far and that's what is important :) Logged about 20 hours on substance painter just on this little project!

I would love some critiques, my eyes are so used to the scene after this long. Any help given would be great; I've been working on Sky Saga (Very stylized, procedurally generated voxel game) for 2 years, so this certainly feels different! The lighting is my main struggle. After some critiques from the lovely Chris Holden my scene is currently at this stage:



Previously the scene was lit like this: 



Some other screenshots:







Replies

  • Madwish
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    Madwish polycounter lvl 6
    Hey ladyknowles,

    Good progress since the last version! I think you could improve the result with a few changes, mainly reinforcing the focus point. I did a quick paintover to show what I mean:

    In short:

    - Deleted some books. I tend to think it's always best to use props sparingly as they'll have more impact that way. In your current version I think there's just too many books and they become noise.
    - Deleted the circle lights on top. It might be just me but I think they attracted a bit too much attention to an area which isn't important.
    - Less highlight on ground outside of the central focus. I especially painted out the bottom highlight on the ground. I slightly boosted the light on the chairs.
    - Yellow tiles around the central chairs and walls. Again it's mostly attracting the eye there, using a language you already have in the scene.
    - Some junk/cable/whatever  in the boxes. You could keep those new meshes super simple, but I think it would bring some more interest to the scene. The clean closed books are a weird mix with the boxes right now.
    - Electricity cables joining the lights to the wall. Always easy, always efficient.

    Hopefully this helps. Keep it up, it's definitely going in the right direction. :)

  • ladyknowles
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    ladyknowles polycounter lvl 7
    Oh man MADWISH!!! That is exactly what I needed, a fresh set of eyes and what you've done in the paintover looks amazing, really boosts the scene and makes everything work a lot better together. I will get to work ASAP on all this and post some updates. Thank you so much! 
  • ladyknowles
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    ladyknowles polycounter lvl 7
    Hey guys, updated the scene a bit with Madwish's recommendations, I'm liking the feel of it a lot better now. 








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