Hey guys, need some help. I sculpted some wood beams in Zbrush and exported them into 3ds max 2012 for projection mapping in render to texture. Normals bake out fine but i'm having trouble getting the AO lightmap to look right. The first image below has black shadows on the sides. I tried a few other settings and got…
Hey to all, I was wondering if anyone knew of an effective way to function the SceneTexture in UDK? Example of what I mean: I want to blur my SceneTexture, so here is what I did first;return tex2D(SceneColorTexture, ScreenAlignedUV(UV)); SceneColorTexture is declared in UDK already, so I use that to be able to use my STC…
My buddy Aaron has this copy of MAX 5.1. He's been trying to use Render to Texture, but keeps getting this weird MAXScript error when he chooses it from the menu. This is the default installation. I got him to try Chuggnut's customized Bakersfield script, and damned if it didn't to the same thing. MAXScript error on…
I am waiting for decades already when something truly convenient for textures would surfaced . Sadly promising staff usually never goes up to a point where it's really there. I recall Creative house Expression and Xara where job usually took you just minutes , always non-destructive, never puzzled you . Too bad both are…
Figured it out! It wasn't a RMA textured as I believed (I only thought it was cause that what I read) it was a ORM texture, Ambient Occlusion = RED Roughness = GREEN Metallic = BLUE (Leaving the compression as imported and set to linear color works the best) Now it looks perfect :D
I understand I'm going to be using splines and I'm going to lay it just above the terrain, but how would you go about modeling this? Is it as simple a plane with two dirt textures masks where the wheels tracks are, then opacity where everything else is? Any other considerations? Thanks!
This thread is a bit old but I thought I’d post since I had a similar problem but different cause. For me I had a layer on the subtool that was still in record mode. Taking that layer out of record mode allowed me to create texture from my polypaint. When in record mode it would only create a black texture.
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Hello, My name is Wilson Aka "wilboy". I am 3d modeling and texture artist from India. I am recently looking for specific freelance job matching with my profile. You can check my skill on link which given below : http://wilboy.deviantart.com/ I hope you should :thumbup: my work and give me an opportunity to work. Please…
Hi eveyone! When I had transfered All UV set from a primitive ball to a second promitive ball in maya. Each of them just has one UV set. Then I opened the UV texture editor and moved the UVs of the second ball, but they did not move at all. I want to know why really. Thank you very much!