this is part of that artstation challenge, I spent last 2 days trying to work out a good technique to do what Im trying to do. the top image is plates of lacquered Armour at the rear of a helmet. Im not worried about the laquer etc, im worried about the lacing which holds it all together. I spent a few days already slowing…
https://www.unrealengine.com/marketplace/modular-sci-fi-corridor-b This package will allow you to quickly and easily create a variety of Sci Fi Corridors. Ideal for first and third person games. Flexible master material allows you to customize PBR values & colors to achieve the specific look you desire. Personalize your…
Or BeforeDeath : The Adventures of El Whoppo and Juan Minky to give it it's full title. Working on this for my university final year project, I've been working on it here and there for some months now, getting all the game mechanics in - lots and lots of scripting and not a lot of art. It's starting to get to a point where…
Hey Polycounters, I recently managed to create a website by myself. It's created with the beta of Adobe's "Muse", because I don't really have a clue of html/java. So if there's a bunch of crap in the code, don't mind about it. My target was to create a website for monitors with an resolution of at least 1280 pixels wide to…
There's a number of ways to go about it and the best one to choose depends on your target platform and whether you want to lean towards minimising your texture memory or geometry footprint. Generally, if you're expecting to see hundreds of components from a set on screen at once then you need to lean towards minimising…
Hey msegarra, The answer is always the same: As few as possible and as many as necessary. This can be a single face, a simple billboard. This can be a million polys when you plan to dive into the surface scratches of your weapon. It all depends of your needs. No game is equal. And polys isn't the showstopper anymore. It's…
There is a lot said already about the common things every newbie looking for work can do. Portfolio, how to get feedback, how to apply for jobs, etc. It's discussed almost daily here, and youtube is full of videos from industry experts talking about this as well. My advice -- don't look for big answer glowing in the sky…
Yeah, that's what OKC chalks it up to. I don't know how much these things parallel outside of our ability to relate or develop feelings for a character. I'm not going to avoid a particularly nice looking gun just because it looks objectively awesome. The gun isn't going to reject me or ignore my messages. That hottie over…
I think you have a classic case of quantity over quality. Its a struggle for everyone (myself included) Especially when you are trying to build out an appealing portfolio the first time around. Browse artstation and find some portfolios of young industry people and see how you stack up. The zremesher geometry is honestly a…
I picked up an i1 Display Pro not long ago, and I'm incredibly happy with it. The only issue I ran in to was a missing .dll file with the original install from the disc, downloading the latest version of the software from their website fixed it and didn't take more than a minute. I also liked that there's no activation…