Hi, for me the scene is to dark and a lot of details of the room is obscured by the shadows, I would add more inderict lighting from the window as like as in your previous screenshots. Also the version with artificial lighting is a bit confusing, its hard to tell which light source is the main and I feel a bit lost on what…
Happy New Year everyone and welcome to the 77th Bi-Monthly Environment Art Challenge for the months of March and April! The challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
You have a lot of stuff on your portfolio, which really is a good thing but I'd consider removing irrelavant stuff and re-arranging stuff that isn't really up to a good quality. For example, it says on your profile you're an environment artist but I see a bunch of other things that aren't environment art on your portfolio.…
You can work solely as a texture artist in props and environments, but youre not likely to initially get a job with only those skills I think. You are also never going to get a job as a character texturer, they are nearly always done start to finish by one guy, although maybe other people know differently. I certainly see…
Well, you just answered your own question. For environments and props - any standard 3D modeling package will do (Maya, Max, XSI, Silo, etc.). ZBrush should be the last thing on your mind at this moment - it will be used mainly for touch-ups/detail in this case. Got to have the foundations down first - it is all about…
@PixelMasher @FreneticPonies Thank you guys for your comments! ;) I made the lighting little bit brighter and then adjusted contrast. Also tweaked the colors to better fit the foggy midnight. Please let me know what you think now.…
Thanks ClamJam! Well, Photobucket is making my pictures super blurry and small so I'm gonna start using DevArt to upload my concepts.. This one took forever, however I'm very happy I did these because now I won't get stuck when I'm modeling. I was thinking about the polygons while I drew these. Should only need to do one…
Love your art style, gorgeous paintings! What your concept art portfolio is strongly lacking in is the visual development side of concept art. You are mostly showcasing illustrations. The Art Director wants to see you give them many variations on a concept, ability to iterate, quickly render, and polish when necessary.…
Hi Larry, Yes we are eternal rivals! I have started learning substance this week actually, I thought I would like quixel better because I like photoshop, but I prefer substance. (also substance is on linux and I prefer to work in linux). I have sold that pack 25 times I think. Originally it was going to be a big pirate…
ohh yeah i should of added that. honestly at the moment i would love to work on hand painted style that you see in world of warcraft and wild star. creating stuff from props to fully rigged characters. however they don't have exactly what i want but there were a few tutorials that i seen that should give me the skills find…