Hello! How can I improve the normalmap? Must I modify the geometry? The tessellations to work in Mudbox is ok? LowPoly: 574 faces HighPoly: 10440 faces NORMALMAP: 2048px thanks!! This is very pixelated LowPoly HighPoly Inside View UV Snapshot
Hi, im trying to sculpt a realistic generic male, it seems off but im not sure what it is that is making it look odd, i want to push this as far as i can, any tips or critique would be amazing, i chose a square face because "in my opinion that face shape works well with undercut hairstyles"
Hi there! My name is Adolf Navarro and I want to share this project with you. I used iClone6 Pro and Sony Vegas Pro 12 in order to make the animations and the Video editing, but eventually I also used Photoshop Elements, Substance Player, 3DStudio Max 2011 and iClone 3DXchange 5.5 Pipeline in order to prepare some of the…
Hey this is coming along nicely. But I would drop the tattoo (?) in his face. Imo it makes the face too busy and distracts. The cheek stuff is already enough
looks good but i thik the body is a level further then the face in my opinion you should work the forms in the face a bit more but looks awesome otherwise
heyho .. you need a bit more polys on the face if you want the smoothing to be.. smooth just optimice the body, then check ingame and tweak the face then. looks promising :)
My initial instinct would be to use the Skin wrap modifier to link the beard to the face (with morpher applied) and snapshot my face+beard blend shapes from there.