I really love this sort of stuff. A couple of things that jumped out at me. On the last image, the pipes on the walls, are their UV seems out there bein' all visible? Just spin those round. Also the plants seem to be the weakest texture of this whole thing for me. But props for trying to do vegetation in a one-texture…
Hello guys, i am facing a problem i dont know how to overcome, i have been trying to create a 2d grass from a 2.5d perspective. So i already got my hair material to look like grass and all that stuff, but whats killing me is how to render the grass. I tried render to texture with a big offset to the side in the projector…
Hi guys! Hope you all are having a great day. So i am currently in a art test form game art institute and working on this character. I am at this stage where everything looks dull.There are no good tuts on texturing clothes in substance painter so I am kinda lost. Need constructive criticism on this. Just tell me anything…
Ladies and gentleman, i'm trying to figure out the best way to get a mask (seperated for gravel and brick) so i can use inside Quixel. I've got this texture as you see (baked in xnormal using 2 HP meshes, one stone and one gravel). I'd really like to try to seperate the map from eachother to create a ID map. Tools i can…
So a few friends of mine and myself are going to be working on our final project this coming school year. We've started hashing out bits of story and stuff like that and getting a feel for what we want. We'll be posting lots of stuff for it once things get going but at the moment we're starting on the basics, which is to…
The more I get deep into SD the more I think it would be easier and more productive for landscape design props such as rocks and trees to : 1) make directly a low poly with only the big shapes and making sure that the UV seams are tucked in main cracks and crevices ot the model and are orientated as appears in nature. 2)…
I am a student currently entering post for my thesis project, a sci-fi short. I have a lot of my assets in order already, but I am looking to get custom models made for two of the important spaceships in the film. The level of quality I'm looking for is not massive as far as detail, but the models will need to stand up in…
I'm currently unwrapping a sword and would like to have my texture be either a 2:1 or 3:1 ratio (512x256 or 1024x256). I'm in Max and the only thing I can find close to what I want is the "bitmap options", however, when I change these settings, it distorts the hell out of my UVs. I know this is possible and I feel like I'm…
Hi Guys, My name is Matheus, and I am 3D stylized artist expert in modeling low poly assets(props/environment) and mainly looking for projects with hand painted textures(props/environment/characters). B) Games like Diablo 3, League of Legends, WOW , Battle Chasers are examples of similar my style.…