Ladies and gentleman, i'm trying to figure out the best way to get a mask (seperated for gravel and brick) so i can use inside Quixel.
I've got this texture as you see (baked in xnormal using 2 HP meshes, one stone and one gravel).
I'd really like to try to seperate the map from eachother to create a ID map.
Tools i can use, zbrush, 3ds max and Xnormal
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(ofcoures Photoshop).
I've got AO, NM, HM.
Any tips?
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