Team name: Distant Souls Team. (Not registered) Project name: Distant Souls: Act I Brief description: We're developing a third-person, action-adventure game with gameplay mechanics and style which could be best described as in the middle between Assassin's Creed and Kingdom Hearts; playing in up to 3-member teams. The…
Having a problem combining 2 shaders. I have a vertex shader that I need to combine with water basic (part of Standard Assets). Can anyone help? This is the vertex shader by itself // Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject' Shader "sidefx/vertex_fluid_shader" { Properties { _Color ("Color", Color)…
I am looking for software suggestions for things in RED on my in-between solutions in my workflow pipeline. It has been nearly 3 years since I have done any work for a client, and surprisingly though my portfolio feels pretty dated, especially looking at all the cool things people are making these days, I may have a gig to…
hello, i am experimenting with baking of high polygon mesh details on low polygon meshes and i faced an issue where i dont understand the logic behind. i ve added the files as fbx if you would like to try it yourself. i 1. Why does the result in substance painter look super smooth while it does not in blender or unreal…
Orcari Games is looking for a talented Character Artist to assist in the creation of exceptional characters/creatures targeted at the next generation of consoles. Candidates should be ambitious, passionate and self-motivated. The role is remote so a high level of communication and self-management skills are key.…
Who we are: We at Triple Smash are individuals of 8, placed all around Europe developing the game of our dreams. We have been working together for over a year and are now looking for a new member of our team to join in on the fun! What we're working on: We are developing a third person battle arena game targeting the…
This was a character I had been meaning to model for quite some time. One of my favorite anime characters from a very inspirational anime. One of my goals for the summer(in addition to targeting my portfolio) is to focus on doing art that I enjoy and can get excited about, and just returning to what made me want to go into…
Hi all! I have stumbled upon a problem which I hope someone could help me with. I am working on a character in blender. I have already done some animations using the rigify armature and it works pretty well. It is my first time using rigify so it was a bit confusing but I think that I am starting to get the hang of it now.…
The Advanced Foliage Interaction System is a shader-based foliage interaction system. Using the Pivot Painter 2 tools and custom functions, the system fakes physically accurate collisions with grass and plants using Vertex Animation. The system comes with 3 Foliage Archetypes (Short Grass, Tall Grass, and Advanced…
Playdead ApS, maker of LIMBO, is looking for a Technical Artist. Located in the center of Copenhagen, we are currently 20 individuals working on our next title. You will become part of a team with a very flat leadership structure in a creative and highly ambitious environment. Candidates must live nearby or be willing to…