I am looking for software suggestions for things in RED on my in-between solutions in my workflow pipeline.
It has been nearly 3 years since I have done any work for a client, and surprisingly though my portfolio feels pretty dated, especially looking at all the cool things people are making these days, I may have a gig to help me weather the 2020 pandemic for a part-time project that might turn into something long term.
3D work will primarily be vehicles and weapon systems for training simulators built in Unity 3D platform. ( hard edge, mechanical assets. )
1. Blender - 3D Modeling
2. Photoshop - Decals & Graphic Design
3. Texture/Painting/Detail Bake ( used to use Mudbox ). - ???
4. Retopology - solved - Blender
5. Unity 3D - Target Platform
Hoping for suggestions for stuff in RED. I Will need to texture paint with mouse/keyboard as I never got into the tablet hand paint stuff.
Super appreciate you guys ahead of time! Thank you!
Replies
Also if you are not strictly required to use photoshop. Take a look at Affinity Photo, it's a really good alternative and one time payment only.
I think that's an example of the built in tools, though I'll admit I'm not super familiar. mind the character example of course; i will also admit im not familiar with vehicular retopo needs haha. A quick google also brings up retopoflow, speedretopo, and retopoMT. It looks like you'd be fine without buying a third party tool there, regardless!
Blender changed a lot since I last used it, thankfully hands are picking up the old hotkeys pretty quick, and I am used to reading a lot of documentation for when I do programming.
Super appreciate the reply.
@Udjani super appreciate the tip about Affinity Photo, I know I don't use Photoshop as much as I used to since I use Procreate for my sketch/concept work.