I'm having some trouble with hair, and with some other stuff. I used a shit load of triangles on the hair, and I think the volume and general shape are pretty good, but it's definitely still reading as a bunch of feathers. It's not blending smoothly. Any advice? Also any critiques or comments or anything at all would be…
I have an issue with using hair in UE4, I am trying to bring my character into the reflections demo, but when I add my hair, just a simple material with the translucent blend mode and a texture with the alpha dictating the opacity, I get the glowing beard of destiny. Any ideas how to fix this or a good hair material?
Half of these images are computer-generated in real-time. The other half are photographs. WHATTHEFUNKMYBRAIN! Apparently it's to show off Kojima Production's dynamic lighting techniques so that moveable objects blend better with static scenes. Full post. Edit: I never know where to post these types of threads on Polycount.
It's 2011. Is it even practical to optimize by packing different non-tiled textures into one image for many effects (billboards, decals etc) anymore with today's hardware? What I also want to know is how the performance gain is on portables these days as upposed to separate unique textures used. What about the mipmap edge…
Hey, looks cute 👍️ I think it's a bit spooky with the limbs being detailed and thin in contrast to the simplified body. If the body texture was darker where the spikes grow out it would blend together more. What's the plan with this creature? Will you rig it? Keep it up 🚀
Hi, i just finished 4 blend shapes. first 2 of them are just fine, and the last 2 are "empty". When i hover with the mouse over the layer it says shape:"empty". So, do you maybe know how to fix this problem ? i tryed creating new layers turning on and off record, it just dissapears.
Hi everyone, Our level designers/artists have a problem with painting materials on terrain. The material seems to blend reasonably on the edges but where the full material should be displayed everything appears black. Even though the material in the material editor seems to be setup properly (the snow material is working…
I'm trying to do vertex type blending using substances in UDK. For some reason I can't seem to assign an image to the image input that I built into the substance. The input shows up, but nothing happens when I try to assign a texture to it. https://dl.dropboxusercontent.com/u/9194933/UDK/TestCube.fbx…
Hey I'm new to substance and I'm having this problem with my scale. When I import 2 materials i made into a new graph to blend them they both ignore the absolute size of the base parameters from the graph. While I have the output size of the materials set to relative to parent. Sorry for the noob question
I hope someone can help me out. Im looking for any information in regards to the animation requirements for the MD5 format in general and setting up a model to be included in the game. Also I noticed that the animation is in separate files so I was wondering if the engine handles the blending or is a separate sequence…