Hi everyone,
Our level designers/artists have a problem with painting materials on terrain.
The material seems to blend reasonably on the edges but where the full material should be displayed everything appears black. Even though the material in the material editor seems to be setup properly (the snow material is working fine but the rest is doing this).
Does anyone have an explanation/fix for this?
Replies
top: snow
mid: gravel/rocks
below: mud/sand
The black you are seeing is like another layer. The material should be able to paint over it. I've had this problem before too and is usually isn't hard to find a solution.