whoa longass thread. heh some TLDR stuff, but i skimmed i agree with most of the stuff - the design is simple, but definately not ineffective. It could use more to show off the normalmaps, but a lot of the work ive seen of yours isn't really about that. when it comes to the texturing, you'd be surprised as to what you can…
Senior Hard Surface Artist (Remote): We are a team of expert developers with the goal of creating the next generation of systems that will power gaming and game development. We're seeking an experienced Senior Hard Surface Artist to create modular 3D assets that meet strict criteria in terms of fidelity and precision. You…
Hello, I would like to share a project inspired by Star Citizen and Subnautica I’ve been working on as part of my learning experience with Unreal Engine and improving my environment art workflow. There are still areas I’d like to improve, but I learned a lot from the process. The full project on my website…
https://thiagob05.artstation.com/projects/eRwy0X here is an asset kit for a medieval scene that i am working on for a uni project any feedback would be appreciated thanks
Sharing the technical stage of my stylized character (Fortnite-inspired style). • 34k tris • Game-ready low poly • Clean deformation-friendly topology • Optimized UVs • Bake completed The character is now ready for the texturing phase. Focused on maintaining strong silhouette and readable shapes while keeping the mesh…
hi! I'm a student currently working on a piece of work to create an environment that is affected by rain with possible rain animations in the scene. I have been creating some assets in blender and texturing both in blender and substance painter. I tried to add some water droplets to this sign but am looking for some…
Hey Everyone, I've uploaded some brand new seamless concrete textures onto my site...you find them here: CONCRETE (Tile-able) https://soundimage.org/txr-concrete-pavement-seamless/ As always, they're 100% free to use with attribution, just like my thousands of other images, music tracks and sounds. NEED SOME CUSTOM…
Hello! I'm making this topic to show some progress as I get through a very ambitious project (for me), trying to reproduce this illustration as a 3D diorama: This is an illustration by a friend, Goblin Spice Trader, who does a lot of very cute (and often NSFW) goblins. I'm pretty sure they're not on this forum, otherwise…
Very nice. If you don't mind here are some comments: If this is a mine, maybe show some zig-zagging hewn in structures and walkways. How did they get up and down there? So far I don't see evidence of that. Some type of lowering/raising cart do-hickey, a primitive arm crane or something. Walkways going between the cliff…
I know what mission you are talking about, that was creepy and nasty. :lol: I hate being chased by those exploding thralls. Thank you both for the feedback! I decided to give the lighting a slight tweak. I hope this version reads better. :) In retrospect this was a challenging scene, trying to keep it dark and atmospheric…