Arcane Minis is looking for some high-quality 3D sculptors to work with! If you're not a professional with at least 3 years of experience in the 3D printing industry, or a significantly impressive portfolio, please do not apply. Include the following in your application: 1. At least 10 previous pieces of work in the 3D…
I am not very good at polygon modeling. I am not good at polygon modeling, especially for objects that do not have clearly separated surfaces, such as an organic body. I am not sure what steps to take to create a model, and I get lost. I want to do modeling with the right mindset and the right procedures, even if I don't…
wondering how best to handle having extra joints in a rig for handling things like carried objects, attachment points, attack points, interaction points. These should be outside of the skinned rig and free floating or still under a root bone at the origin and then just excluded from the skin binding? For something like…
Greetings! I'm currently looking for some animation plugins for Maya to make overlapping and overshoots, and adding weight to animations in general, less manual and time consuming. While I enjoy the polish phase of animations, I realize it's not always the most efficient way. Plugins I am considering: Overlapper Physics…
Hello! First time posting on here, wanted to get some feedback on my sculpt so far. This is the concept! Very cool by ToothWu Here is the sculpt so far Currently unhappy with arm armor bits, Armor detailing in general if anyone has any tips on how to cleanly detail the armor. Workflow rn is Z modeler, apply dynamic sub d,…
I've been working from old architectural plans I found on and am happy so far - all I can see is the errors I still need to fix but am liking the vibe so far (all modelled by me except the grass/plants and barrels out back). Would love any feedback! Maya - Arnold - Substance Painter :)
Hello, I was hoping i could get some answers in here; I was watching this livestream : https://www.youtube.com/watch?v=F-AFNe-gtZg&t=490s&ab_channel=JaredChavez min 3:43 and for the baking he's only using one low poly mesh, yet he has multiple high polys for the baking, How does this work? Shouldn't there be the same…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…