Hey, I am currently just about to start my final year at university after the summer break. I decided to start part of my project early as it should (hopefully) improve my skills for any other character art I do after this. What I am doing, for this part is... A high poly anatomy study. I want to sculpt the bones, the…
Hey guys I'm doing anatomy study as part of a bigger personal project that I am planning to undertake. my subject is more of a skinny physique. my goal here is to make him look skinny but lean (skinny enough to make out the bones) I find this a bit more challenging than the conventional masculine physique and could not…
While others are shutting down, Microsoft opens Black Tusk Studios in Vancouver "While console video game companies have been shutting their Vancouver studios, a handful of Microsoft game developers have been quietly building a presence in Yaletown. Today they are taking the wraps off the venture, which started with five…
Current Progress: Original Post: I've been wanting to improve my skills in creating vegetation for some time now. I found these Palm tree forest photographs taken from Thailand. I really like the lighting and the simplicity of this scene, so I decided that it would be a great vegetation study to recreate this scene in UE4.…
Hey all, as a wanna be, character artist I have put off studying anatomy long enough. I have seen others post similar threads on the zbrush forum: (sculpting adventures: http://www.zbrushcentral.com/zbc/showthread.php?t=56822&highlight=adventure) and other sites with a ton of success, so I decided I would give it a whirl.…
Another update. I’ve now moved into the material phase and started working on a first pass in Substance Painter, using my low poly rock assets. Right now I’m focusing on establishing a solid base, studying reference closely to get a more believable balance between exposed rock, wear, and surface variation. This is still an…
I stumbled across this admittedly incomplete flow chart of game studios since Atari. http://kotaku.com/5502228/the-ginormous-flow-chart-history-of-game-studios It got me thinking, modern studios function in a vastly different way than the original ones did. Both the delegation of responsibility and division of labor while…
Please apply using this link! Details below and in the link :) Important: Location: Fully remote. Must be based in the UK or Europe. Applicants outside these regions will not be considered. Visa Sponsorship: Not available at this time. Applicants must be eligible to work in their current country of residence. Application…
Senior Programmer Ghostly Studios is a rapidly growing independent development studio dedicated to building quality online and social games with an incredibly strong community. We are looking for a senior programmer to take on a leadership role within our growing studio on several upcoming projects in varying scale. The…