The base movement is not bad, it just depends on what your going for. The movement seems very linear/robotic like. You might want to add some more smoothing. Although its a very abstract scene with a skeleton, so rigged/linear motion could work. I made a short film awhile ago that had some dancing skeletons as the credits…
Wip #13 [More Textures WIP + Horse skeleton] Today i made more textures, still wip. And also add horse skeleton. Tomorrow i probably will start making a landscape and work with composition
this is a fairly broad question. Simply put you can use the connect joint tool under the skeleton menu, but i think you might benefit from a general overview of creating an entire skeleton with ik http://poly-face.com/Maya_Tutorial_3D_Character_Rigging_-_Setting_Up_The_Skeleton_part_1
I'm enjoying the sketchfab-ness. I think the main problem is that you don't seem to be taking into consideration the skeleton. They're as important as the muscles, if not more... so check them out, maybe try make a skeleton first.
I mean scaling both the mesh and the skeleton object (in whatever mode allows you to push around the various objects like models, lights, cameras, etc). Or does MAX handle the skeleton as part of the model object?
Hello there, Is anybody can help me to understand how to create my own skeleton for mesh for future creation of control rig to use it to animate a character in sequencer? I know about Mixamo and other stuff, however I'm interesting in possibility to create bones and skeleton directly in UE without external software as…
if your driven skeleton is getting flipped when your switching the constraints, thats because it will have mismatched axis with the driver skeletons. you really should clean this up since it will more than likely cause you problems along the way when animating.
Quick question everyone, Is there a way to unbind a mesh in modo? I was figuring out how to heat map a skeleton to a mesh. (bingo, got it). Now i want to know if i can take the skeleton off. I think i can. How though? :I Thanks ahead of time :D
This is a tough one.. for any composition everyone will tell you: What's the story you want to tell/show. So when seeing this section of the cave i'm aksing myself: * How does the spaceship comes into the cave ? * Is this the entrance and is this by night ? * Is this shortly after the crash (so the spacecraft light the…
Hey all, I just posted a sword I designed for the Skeleton King and thought it would be fun to share! http://steamcommunity.com/sharedfiles/filedetails/?id=152127258&searchtext=death+rattle "A sword crafted from the bones of dead heroes and fused together through the will of the Skeleton King."