uniform pixel density it seems is not something you have heard of... The scene at current is muddy looking because lack of uniform pixel density. That being making sure that everything is and well defined as any other part. It kills the shot when a pixle next to another one is 10 times the size of the other one. Another…
Normalmaps cant do magic. Each pixel overwrites the normal of the lowpoly shading with the highpoly shading. The stronger the difference between high and lowpoly the more issues will arise. You are simply asking too much of a normalmap. You could give it a lot more texturespace and bit depth or you need to minimize the…
Hey Polycount, Im posting here to show you the development progress along the way and get some feedback on the art and the gameplay etc. of our first game as a team. So for now the only thing we can show you is a small in-game image but a video of the first tutorial level is on its way. We will soon show you some of the…
So I heard there was a new handpainting contest and was like "I'm all over that!" But since it's LoL I guess now I have to give a care about MOBAs...anyone want to explain to me what an inhibitor is? Here's my first sketch for the creep den. I don't have a solid concept at all yet, I'm just trying to get in the groove of…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
512x512 isn't bad for your portfolio, as you want to show off your texturing skills. But depending on the game the amount of texture space you should use for that varies wildly. If it was a player-held prop, like say a third person game where you can beat people with it or throw it, 512x512 would be okay. If it's just…
[Edited- removed a bunch of background that was more distracting than useful.] Just tell me what you think: PORTFOLIO HERE - artstation.com/artist/pixelbutterfly For now I'm just using my artstation page- I'll reformat my website later based on feedback I get. I also have some stuff that's not quite done, but I'll…
let me finish the basics of the tool first and get it out *g* the core itself is already some sort of sdk. but they is no wrapper around it. that are plans for the future edge padding = margin = padding = nudge or whatever other names they are out there. already taken into account ^^ there is also a border margin for the…