Is there a way to make all the fibermesh hair strands point at a single point in space? For example, I create a small sphere, then I tell the fibermesh hair strands to all point towards that small sphere? I know I can use gravity setting of 1 or -1, but I can't seem to automatically make the hair strands point at a single…
I've created some joints and posed my model but now I want to remove the posing to return the character to its T-Pose. When I delete the skeleton or joints, the mesh remains posed...is there a way to remove all posing? I noticed you can save pose presets, I suppose I should have saved a preset at the beginning for the…
there's quite a wealth of tutorials and helpful advice to be found over at conceptart.org's forums, but a guy who goes by Prometheus has been steadily cobbling together a fantastic tutorial that puts together all the basic and 'little things' into one short document that everyone can benefit from. i don't know anyone who…
my subtools are all layed out like slowly separated them all out in the scene it was something i pressed in zbrush and cant figure out how to get it back to the center
This week I focused on finalizing the project presentation. I completed all final renders and refined the lighting setup to better highlight the materials and overall composition. After reviewing the output, I made several small adjustments to improve balance, contrast, and visual clarity across the shots.
Would anyone know how to set up a script to change all maps filtering in the material editor to none instead of the default pyramidal? Tried googling something like that, but no luck. Thanks counters :)
Hello~ This short film is about who will save the world when all hopes seen lost... I've been working on this project for a month it's in the final process here are some images sharing with you
Is this possible? I essentially am looking for an easy way to apply a dark to light gradient across a model, that's even across all subtools to use as a layer in photoshop during texturing composition. (Think dota style texturing).