Would anyone know how to set up a script to change all maps filtering in the material editor to none instead of the default pyramidal? Tried googling something like that, but no luck.
Thanks counters
(
local theBitmaps = getClassInstances bitmaptexture
for aBitmap in theBitmaps do
(
aBitmap.filtering = 2 --0 is Pyramidal, 1 is Summed Area, 2 is None
)
)
Replies
From here:
http://www.pbviz.com/forum/Topic2343-9-1.aspx