Looks pretty good, but quite a few wasted tris. Like the vertical 'trims' along the top of hut, they only need to be one segment tall, that would cut approx 240 tris (just a quick guess/count). The large posts also could lose the loop in the middle, doesn't do much for silohette, and they seem to have an extra row…
So, Lets just say i've got a cube and i insert it normally it would follow the rim of the object but lets say i want to insert another shape say like a rectangle or circle how would one do that without resorting to manual methods.
Hello, I and my friend were arguing about the question stated in the tittle. He states that the low tris model will affect the textures position and stretching while higher detail model wont. Reference he sent me: I'm new to 3d modeling so I don't know much and can't seem to find the answer in Google.
I dont know this to my shame! I had a max file corrupt and had to import it back in from unreal, unfortunatly its triangulated! Is ther any way of selecting two tris in max and forcing them to become a quad? Should be aesy right? Cheers, nick!
hi guys, I am planning on building Alcatraz Prison and well appreciate thoughts on the tri count for it.I am lookng at 3rd person/1st person spec. This is a 1st for me as my personnal works have mostly been characters and professionally I have built buildings/props,assets on handheld mobile devices. It will only be the…
Project 4: Final Whew! That's one more semester in the books. The assignment for this one was another environment diorama but using foliage and trim sheets. I got to sculpt another dragon, so I'm happy. My assignment was a bit smaller than most of my classmates, as I am an animation senior and my professor wanted me to…
Bald People are the spawn of evil. That is why I don't speak to my dad anymore :poly124:. Anyway I like the overall scene and when I first glanced over this thread I didn't notice the mirroring behind the torches. The only thing that really annoys me is the chair. I think it would have looked better with some trim painted…
Hey everyone! I'm working on a new model for school. It's a design I kinda worked up on-the-fly based on some of the tri-wheel concept cars that have been conceived recently. I've never modeled a car before so this is a fairly new thing for me. If you have any suggestions for how I can improve, by all means, let me know.…
@Paxwort That was good advice about the materials thanks! I had to play around more with the lighting when I started adding materials. I'm finding it challenging to make the metal look not too dark or too bright and shiny. These are the tiling materials and trim sheet that I'm working on in substance painter. I'm using the…