@korpehn : Thx! This weeks update, refining the footman, creating the mood of the scene, deciding I'm gonna create the orc as well, so I started blocking him, creating a rough version to check the proportions and scale comparing to the footman. Cheers!
MODO | Creating an Inflatable Seam This video takes a quick look at one way of creating an inflatable seam in MODO using a weight map and procedural texture. http://www.pixelfondue.com/blog/2017/4/5/modo-creating-an-inflatable-seam
Hey all! I'm looking for some honest feedback on a likeness sculpt I'm currently working on. I'm wanting to create a 3D art piece of Anakin Skywalker from Episode III: Revenge of the Sith, so I'm trying my best to create a likeness of Hayden Christensen from 2005.I'm unsure what else to modify/fix before moving onto the…
Hello, So I’ve done some minor research but I haven’t been able to find anything really solid about creating meshes for use in a game engine – Unreal Engine 4 to be exact, and what I was looking for was how to create materials that would be seamless for multiple mesh types. Does this just boil down to making sure the uvs…
Hello everyone, I will start this thread to post my weekly updates for my Necromancer project. I am really looking forward for your thoughts and feedback! The main focus of the project is the necromancer, the playable character. I wanted to create an elaborated character, to show the development stage throughout the game…
A 3D sketch of a sniper rifle that I made in 2021, based on a concept I created in 2020. The concept art was created as part of my minor, where I created a cyberpunk/futuristic/dystopian-themed art book. May or may not finish this one day :)
I have a question regarding a specific topology situation. It may be obvious for some, but i've never received an "Official" answer, so i might as well ask. Let's say i wanted to model a circle inside a flat face of a videogame prop. To keep the polycount extremely low i then decide to create an 8 sided circle, like this…
Hi, I'm a Uni student creating an essay about creating game ready assets. I have done some research regarding this topic, but It's for an essay where it's required, I get someone else's input. These are some questions that I hope some people from industry can answer. When it comes to creating normal mapped baked objects,…
When creating a game character, which of the following two can clean the normal map more beautifully? 1. Low-poly modeling → UV unwrap → High-poly sculpting detail → High Low bake 2. High-poly modeling and sculpting detail → Retopology → UV unwrap → High Low bake I am creating at my company in method 1. The reason is that…
Hello, So I have been modeling a wolf link mash up for my university project and have been struggling to create hair. I have tried hair cards but had an issue with the texture, at the moment I need to create a final result within two weeks and wouldn't mind having a sculpted finish. I guess what im trying to say is if…