The QA department is not why I bought Modern Warfare 2. Sorry to say they aren't the talent. I'm sure they played a prominent role in the entire thing, but I bought the games because of the studio who made it. This is setting a pretty ridiculous prescedence that the talent is NOT important. And that testing and marketing…
Yea it was more slanted toward PuppetShop and ShaderFX was caught in the cross fire. I watched the first 2 ShaderFX videos and had it down. It was annoying but it was a lot easier to get the general idea of how ShaderFX was designed to work in less time. PuppetShop is quite different. There are menus hidden inside of menus…
What software he is using doesn't really matter that much. A keyframe is a keyframe and the principles of animation are what is important. I tend to animate on 4's for 24fps and 5's for 30fps. What this means is every 4th or 5th frame I block in a pose, setting a keyframe on every bone. This is more of a 2d animation…
No, thats not what that says. What that says is the rev split is variable from game to game, not the rev split is variable between artists contributing to the same game. Very very different things. So unless valve says otherwise, i would say yes it is in fact a 1/7th rev split and I think it deserves their attention, and…
I believe the Others haven't really attacked the wall yet because they haven't amassed an army until recently. Hardhome really solidified their ranks giving the the fuel they need to invade. From a practical viewpoint though the writers are probably holding off until the 7th season to show that conflict considering they…
Now that I think about it I think I have seen that guy before, down of 7th and pine begging for change... I doubt Bill would have anyone killed, to easy and too cheap. I bet he would get a bigger kick out of slowly rotting someones life away until they have nothing left but to hold a cat hostage and taunt the police into…
Uth Duna Gunlance - Monster Hunter Wilds Game Ready Prop Maya, Photoshop, Zbrush, Unreal Engine 5, Substance Painter Referenced Image Loved pouring myself into this piece, I was pushed to learn several new modeling and texturing techniques that will surely assist me down the line.
Not meant for game art use, but it's interesting tech that could be adapted for such. I wish for a cloth sim that recognizes overlapping geo so for example hard armor on cloth with folds and creases that reflect that. $99 for non commercial, otherwise $699. http://www.marvelousdesigner.com/Marvelous/Default.aspx…
Nope; I grew up in a fairly rural town in New England, surrounded by the woods. And they're only more magical to me because of it. I never learned any of that in 7th grade, at any rate; good to learn it now. Puts me in touch with things around me, and helps me stay away from materialism/commercialism. You're lucky to have…
If you want the most efficient method, the one actually used by Bethesda to make Skyrim, then this article is worth your time. Skyrim’s Modular Approach to Level Design It's the 7th link on that wiki page. Lots of other great stuff on that page, specifically how to create assets that work in real game levels. Not just a…