var padding:int = 4; duplicate the layer, add a gaussian blur filter with {padding:int} amount. No duplicate that new layer like 10 times and merge them together (ctr + j). Lastly put this merged layer under your original and you should have a extended pixel padding size of {padding:int} pixels.
for anything you get close to, faking the information looks shit so just model it in. one reason a lot of VR games look flat and simple is that the the main contributor to player comfort is having a consistent high frame rate at a high resolution - when you're targeting a mobile device like quest with a pre-packaged engine…
Is there any way to have an image plane behind the geo in the perspective camera view? I tried adjusting the image plane's Depth, and I also tried adding layers: image plane as layer1, geo as layer2), then placed the image plane layer under the geo layer, but that didn't work either. Does anyone know of a solution? Thank…
If you have a material ID mask you could simply add this as a cutout mask onto the layer which has the pattern. Just set the layer as a "track-matte". For this you need to klick the "toggle switches/modes" button under the layers menu.
Yup, like After Effects minus the video tools. AE already has editable 2D layers, virtual camera, editable 3D layers, blend modes, adjustment layers. Probably just missing a decent brush palette. [vv]76349891[/vv]