Hi guys! I'm currently looking for a coach/teacher. I would like somone who could guide me trough the learning of 3D modeling/texturing. I'm already a self-taught artist since a while but I would like to take things more seriously and I often feel lost in the many software and options. Something like a course a week or…
So I'm rendering some maps right now, and due to the somewhat unconventional pipeline I've set up for myself, I can't have the padding too high or else the textures will bleed over into eachother. However, the padding I have right now is too low, and there are some very visable issues near some of the seems. I'm sure there…
Hi everybody, we´re currently working on a human anatomy project. We have finished most of the anatomical structures and already had a freelancer who worked on the organs. Unfortunately the result didnt meet our expectations. We´re now looking for someone who takes the existing models and improve them, add some details and…
Hello fellow polycounters. I've recently hit a road block in my current project. For the life of me, I can not figure out how to get this affect with my texture work http://cgtextures.com/texview.php?id=18161&PHPSESSID=irdmfho2odhdl45767863cgha0 I've tried brushes and zbrush work but I just can't seem to get that look…
Hi Im new to this forum, and Im glad that I found out about it, it seems like a great place to Network with people already working in the industry, I am 3D Artist trying to make it back into making Video Games, and I was wondering if any one knows of any available positions as a prop/Texture Artist, or anything 3D/2D in…
I'm making a character and we've been told to use 2x1024 for diffuse. So I made my UVs and the only once i started painting i realised i don't know how this is going to work. How can two texture sheets be used for just one model? Do i have to assign with multi/sub object or something? I have no idea what i'm meant to do…
I've sculpted and baked a tilling wall texture in substance painter, to see how the two workflow work together : I really need more ram, had trouble with the high poly . Please critique away :waving:
https://software.intel.com/en-us/articles/intel-texture-compression-plugin-for-photoshop Intel Texture Works does the trick, I use it to save DX11 formats for Fallout 4.
Hello. I would like to ask You very big question. How to make good textures ? I am not asking about how to create dirt, scratches, smooths etc. I am asking about WHERE and HOW to place them ? I found a bunch of tutorials about substance and quixel and they were teaching about genereting masks, about user interface etc.…
thanks for feedback. no it isn't. i sculpt this part in zbrush then create a low poly model( in 3ds max) & after that i import the model with maps in quixel suite for texturing. the Third image in my first post showing the low poly model with normal in quixel suite. i think i am too weak in texturing