So I've been working on this for the past few days for a future Substance tutorial. It's a less stylized version of this amazing original asset by friend and polycounter Jarred Everson: The goal here was to automate as much as possible and build a library of specific wear and tear generator for different kind of materials…
I think this is finally ready to be posted here for some feedback! This is a personal project I've been working on off an on for awhile now. Harumi Namba graciously allowed me to use her concept for this project. I wanted to force myself outside my comfort zone and do something handpainted. A lot of my art feels like it…
Hi, I'm trying to retrieve an angle of a knee bone. So its either 180 degress or less This has been discussed before in the following threads: Here and Here Unfortunately, all those matrix jargon is just way over my head. Luckily, ThE_JacO (Cult of Rig) provided a demonstration of it in a screenshot. But I can't quite put…
Afternoon All Been working on the latest project for a while now, but wanted to get to a certain point of development of the High Poly before i posted up. Plan is to do a full High Poly and Low poly model of the Leopard 2 main battle tank, but to actually model all the versions including the A5, A6, A7 and A7+ (Urban Ops)…
Hello Everyone! A breif story behind this project I have always been a Maya person until I encountered 3ds Max. For some people, the transition from Maya to 3ds Max comes quicker. For me, it was a slow process. For 5 months, I was determined to make a project using 3ds Max, pushing the boundaries within myself, and go more…
** nevermind*** 2 mins after I posted this .. I figured out that I don't need to put "String" infront of the array D'oh!" ************ What I'd like to do is remove the Namespace characters from the selected items in an array. So far, I've done exactly that. I've successfully removed the namespace name from the selected…
Good read and good points. It's a tad on the long side (like this post), it took me two sittings to get thru it. I can't say everyone would read the entire thing but they need to. Here are my excuses why you haven't seen much art posted around here, by me. None pimpable work, be it learning models (oddly deformed…
The VXGI branch is completely separate and doesn't even require the launcher (since it's built from source code), so it doesn't matter which version of ue4 you have I've done some tests in VXGI and I personally really like it, and as for the performance, I found changing the following console commands help tremendously…
You might consider adding a little hue. saturation variation to the skin, perhaps a little countershading to break up a bit of the very monochrome skin. also adding some warmer pinkish tones in the face around the nose, cheeks and mouth, and some darker less saturated tones around the eyes could help make him feel more…
Yeh i was thinking about going with finger nails but wasnt too sure, that image is really awesome ref konstruct!! thanks! gone ahead to final concepting now, changed the look after seeing a left for dead image which inspired me, also the pose of the hand is more menacing now as opposed to the one i had up earlier of the…