We decided to learn blender at our studio (most of us are Maya users), so we created a quick challenge that allows us to explore a big portion of the blender modeling toolset. We're going to make movie-inspired dioramas, it has to be old school low poly, so we decided to "borrow" the rules and tech specs of the 2013 VG…
They said I could post the work I've done over the last 2 years online :) These are some of my favorite things I got to work on. Gonna take a few weeks off to make some personal art and then I'll either try finding another full time job or see how I fair on the Steam Workshop. Feel free to ask any questions! Artstation…
It sounds to me like you're not really doing much in the way of projects, and are instead watching/reading a lot of tutorials and maybe following along sometimes. while it's great to read a lot of tutorials, doing that makes you a great reader, not a great artist. The number one suggestion I can make is to come up with…
I think the problem you'll run into with vertex lighting is not having enough verts to properly bend with. You'll either need to break up some of the big/long polys or push more into unique unwrap territory and get crazy painting, (you know which way I would take it). I'd do more big veins/ribs/vines and not so many small…