We are looking for a talented and experienced Character/ Assets Modeling Artist to create mainly assets (eventually characters as well) for our online social games. This is a paid job. Common Character Assets: Shoes, Clothing, Jewelry, Accessories, etc ... + Modeling + Lighting/ Texturing + Weight painting (optional) All…
If you are a contributor who has shipped an item in any Valve title, we would like to invite you to join us at The International. Badges to attend The International will be available free of charge, though you will be responsible for your own transportation and boarding costs. We would also like to offer you the…
Hey guys, i got an object HP and LP. LP is attached and i want to pick the Hp components for baking. I select all of my 26 items from the list and want to add them. But i always get an system error. The red highlighted part is always selected when iam getting the error. Anyone has some ideas? -- Disable always update cage…
I had some free time so I began to tackle Fernando Correa's AER9 Laser Pistol concept. https://www.artstation.com/artwork/vLBrO I'm very new to hard surfacing but I would appreciate more feedback. I am going to try and take this one all the way through to the end. Items to edit so far: The trigger and trigger guard dont…
Update May 19, 2015 I uploaded the ward over to the workshop. I'd appreciate your feedback and comments. [ame=" https://www.youtube.com/watch?v=dbghQN3wjXA"]https://www.youtube.com/watch?v=dbghQN3wjXA[/ame] Thanks! OLD POST Hey, so this is my first item (and first time animating) for Dota 2. I am looking for feedback.…
Hey folks... I imagine a number of you Max users out there will be familiar with Chuggnut's excellent unwrap tools (from www.chuggnut.com). I was wondering if there was any easy way to set often-used items like the "align" and "space" tools (for vertical/horizontal alignment and spacing) to be activated by hotkeys? It'd be…
Im knew here to POlycount! I love this forum for a long time and now starting my posts. My team that i own hav decided to work on a game for Epic Unreal UDK package. We are very skillful in gaming but very new to the epic software. The first stuff posting is stuff that we ar confused about. Help please! We need some…
I've been working on this set behind the scenes while lurking on the site. Currently I'm having an issue where when I import my FBX from maya to ingame, I have various polygons missing. I like to have the asset in-game when textuing so I can compare all the masks as I do the diffuse. I'm not very good at rigging, but there…
We're an early stage, well-funded startup located in Silicon Valley building next-gen mobile games. We're looking for talented artists to join us in creating our first title. We're initially looking for paid contract work (remote work), but if we work great together we'd certainly be open to extending a full-time offer.…
Texel Density is a guide not a 100% must, been through this learned the hard way. https://80.lv/articles/textel-density-tutorial/ *for items smaller than main bigger shape you practically eyeball and scale those UV islands up a bit till they get decent enough detail and dont get pixelated. *3-4 4k maps for current gen hero…