Hello! It's good to be back on Polycount with something to actually share since I created my account back in 2013, when I was fifteen. Long before then, I have been wanting to learn Blender/3d Modeling for a number of years, but unfortunately I never put fourth the effort, nor the time to do anything with it. This past…
the braids on the side of here head. I dont know if I should model them in or just sculpt them in and use a normal. Im trying to opt for the lowest polycount option sense im going for a model that could be used for a game. Ive tryed modeling them in but the result was an ugly one. Any suggestions?
it's pretty simple actually you need a gradient mask (left image) and a 1 px high gradient ramp (right image), you plug the mask into the UVs of the ramp. tada
So I've been modeling a cassette player (the image provided is a closeup of one part of it. I'm trying to practice making cleaner models especially when they're smoothed out. I could be wrong but I assume the roundness of the edges (the square-ish forming outer edges) encompassing each sphere that are rounded are not the…