the braids on the side of here head. I dont know if I should model them in or just sculpt them in and use a normal. Im trying to opt for the lowest polycount option sense im going for a model that could be used for a game. Ive tryed modeling them in but the result was an ugly one. Any suggestions?
Lol, my bad. Im thinking about extruding the polygons around that area and then subdeviding and sculpting.
That way I still get the illusion that there is mass there but I also get the sculpted details...
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I didn't know they stacked shit that high.
That way I still get the illusion that there is mass there but I also get the sculpted details...